Sony’s Fate/Grand Order Hits $3 Billion in Global Player Spending
To put Fate/Grand Order’s success into perspective, that figure is the equivalent of a PlayStation 4 title selling 50 million copies at $60. It’s also five times what the most successful PS4 game to date, Horizon: Zero Dawn, would have grossed on its 10 million copies at full retail price.
As for where this spending is ocurring, it’s unsurprising that 82 percent has come from players in Japan, which translates into $2.46 billion of the total. Another $360 million, or 12 percent, has come from iOS users in China. The United States actually ranks third—albeit a distant one—for spending in the game so far, at 3 percent of the gross amount, or about $90 million. This is still a significant amount of revenue for a market where the title’s source material is considerably less well-known than in Asian territories.
Last month, Fate/Grand Order was the No. 2 ranked mobile game for global revenue at $84.3 million, while it placed No. 59 in the U.S.