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Sekiro Review (PS4) -Softpedia

This is it. If you’ve ever played Demon’s Souls, any of the three Dark Souls games or Bloodborne, chances are this is the moment you’ve been waiting for since the “shadows die twice” teaser dropped in December 2017.

Over a year later, massive amounts of hype and tons of game show awards, Sekiro is now upon us and it looks like a very different beast from what we’re used to. Let’s see if Hidetaka Miyazaki and From Software did it again.

Yes, they absolutely did
And then some.

All you need to know is Sekiro takes you to Sengoku-era Japan and puts you in the shoes of a seasoned shinobi (basically a ninja) entrusted with the care of a very young lord of a very important and ancient bloodline. When he fails, his mission becomes saving his master and getting revenge. Also, he has a voice and spoken lines this time. Anything more than that and we’d end up in spoilers territory.

As was hinted in various pre-release interviews, the story is much clearer than you would normally expect from a Miyazaki game. NPC conversations are less convoluted this time around and there are plenty of cutscenes that move the story forward or put things into context. That doesn’t mean, however, that you won’t be able to pick up storytelling bits from equipment descriptions. Those are very much still present…

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