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How Talent Trees Ruin Games

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In 2003 Blizzard Entertainment released World of Warcraft, the most successful MMORPG of all time and one of the most successful videogames of all time. Its impact can still be seen today in many of the mechanics of contemporary games. Although entire essays could be written and have been written on how much this game really changed the industry, I want to spend a few words to consider one of the trends it started in the most neutral way I possibly can, although in all honesty I almost completely despise the way this trend has been implemented in current works…

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