DOA 6 doesn’t really bring anything new to the franchise, which isn’t a negative statement as the formula for DOA titles is pretty sound as far as the fighting genre is concerned. Players are greeted to an instant training mode which is a massive positive for a series so long in the tooth. To complement the history of DOA, a library section is available to players to unlock reports which fill in the gaps re DOATECH and the like.
Performance, Graphics or Sweat?
The graphics prioritisation however really lets DOA 6 down with sluggish frame rates throughout. This is especially disappointing when experiencing the game on the ‘Worlds most powerful console’. The trend of developers overcompensating for this generations hardware is wearing a little thin for this reviewer, wishing that studios like Team Ninja would put more into optimisation rather than throwing in graphical prioritisation that simply doesn’t run effectively or hasn’t been tweaked to fit the bill on a given platform.
Stages of Degregation
The fighting system comprises of Kicks, Punches, holds and various combinations of the three. S moves are a great way to get out of any tight spot whilst providing an easily accessible vessel for characters special move, just tap LB and away you go. LT Provides a combination of kick and punches whilst RT provides a combo including the hold button, old school players may opt for double pressing buttons once they rekindle their deeply embedded muscle memory.
The online experience of DOA 6 isn’t without fault, with matchmaking constantly hooking players up with opponents with unequal connection strengths. The majority of my time online was spent waiting for the game to catch up with my commands. On a side note, I was playing online using a 20/MBs Wifi connection with the added bonus of a signal booster to rule out any lag and ping issues.
Air Guitar to the Max
The soundtrack of Dead or Alive 6 features a banging metal/guitar heavy OST that puts the nostalgic feels into 5th gear, with voice acting coming across as believable and flattering to the character’s appearance.
Overall Score: 7.8/10
Format: Xbox One X (Reviewed), PlayStation 4 and PC
Price: £54.99 (Xbox Store)
Publisher: Koei Tecmo
Developer: Team Ninja
Age Rating: PEGI 16
Release Date: 01/03/19