Anthem Review: A Bare-bones Destiny Clone Without a Soul
It’s Really Fun at First But…
One of the core mechanics of BioWare’s latest game involve the javelins that allow the player to fly and blitz across Anthem’s gorgeous world. When you first fire up the game, you are greeted by a rather spectacular world filled with extraterrestrial creatures and ruins, remnants of a civilization long gone. These shaper ruins as they’re called lie at the heart of the game’s plot and lore.
However, that’s when the cracks begin to show. The lore just feels forced, like BioWare has smushed together two different stories that don’t quite go well. You’ve got ciphers who are like Jedi- force-sensitive and can feel and interact with something called the Anthem which itself is the entity that binds the universe together (a lot like Star Wars yeah). Then instead of Jedi-like protagonists, you’ve got “Freelancers” who wear Ironman-ish suits and fly around helping the common folks outside the safety of the walls of Fort Tarsis (which btw is the main game hub where you can customize your character, the javelins as well as take up new quests and activities).
If Looks Could Kill
Flying around the picturesque landscape of Anthem is a real treat at first, but as the novelty wears off, it starts to feel like a chore. Most of the quests follow a story or plot, but in the end, the main design is the same- eliminate a group of enemies, find some artifacts and then hold the area against enemy reinforcements-rinse, repeat. Almost 75% of the quests, main as well as the side are based on these three tasks and despite the extensive game world, it really does get boring after a while.